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Tools for the GM

Some useful tables to help with fantasy games.

Unless otherwise stated, these tables use normal, six sided dice.
To make a 11-66 roll, use two dice counting one of them as tens
and the other as units.



Locations within a castle / stronghold

11-12 entrance hall
13-14 banquet hall
15-16 armoury
21-22 kitchen
23-24 pantry
25-26 storage
31-32 barracks
33-34 bedroom
35-36 guardroom
41 study
42 maproom
43 library
44 baths
45 workshop
46 courtyard
51 refuse pit
52 treasure room
53 cell
54 torture chamber
55 meeting chamber
56 servant quarters
61 temple
62 stables
63 kennels
64 amphitheatre
65 secret room
66 throne room

Tavern names

11 the red grape
12 the black pig
13 the river boat
14 the raven
15 the knot
16 the three coins
21 the wayfarer
22 the white cross
23 the broken wheel
24 the rat and sack
25 the crossed swords
26 the horsetrader
31 the twin stars
32 the crescent moon
33 the millers rest
34 the bridge
35 the woodcutter
36 the harvest
41 the black gate
42 the fountain
43 the bullock
44 the falcon
45 the standing stone
46 the candlemaker
51 the hermit
52 the old goat
53 the cloven hoof
54 the bowman
55 the black toad
56 the cauldron
61 the scythe
62 the three barrels
63 the well
64 the apple tree
65 the cat and rat
66 the hanged man

Creating a village

There is a 3 in 6 chance that there will be a nearby
castle, stronghold or fortified manor near the village.
There is a 4 in 6 chance that there will be a church,
temple ot shrine in the village.
There is a 5 in 6 chance that there will be an inn
or tavern in the village.
In and around the village there will be 3D6-3 farms.
Roll 1D times on the village locations table to find
what else might be in the village.

Village locations table

11-12 market
13-14 blacksmith
15-16 miller
21-22 tavern/inn
23-24 outfitter
25-26 village hall
31-32 farmer
33-34 herder
35-36 fisher
41-42 barn
43-44 carpenter
45-46 grocer
51 cooper
52 potter
53 stables
54 builder
55 baker
56 butcher
61 brewer
62 well
63 shrine
64 (town business 1)
65 (town business 2)
66 (town business 3)

Market stalls table

11-12 meat stall
13-14 fish stall
15-16 vegetable stall
21-22 fruit stall
23-24 grain stall
25-26 dairy stall
31-32 livestock stall
33-34 cloth stall
35-36 trinket stall
41 fortune teller
42 potter
43 cookware
44 herbalist
45 fruiterer
46 seamstress
51 smith
52 weapon trader
53 sharpener
54 pie seller
55 ale seller
56 spice seller
61 jeweller
62 candle seller
63 rug seller
64 perfume seller
65-66 entertainer (see table)

Market entertainers
(roll 2D6)

2 cock fighting
3 poet
4 gambling
5 acrobats (1D6)
6 storyteller
7 juggler
8 minstrel
9 actors (1D6)
10 dancers (1D6)
11 magician
12 sorceror

Town businesses 1

11 barn
12 boatbuilder
13 warehouse
14 wheelwright
15 netmaker
16 sailmaker
21 thatcher
22 stables
23 weaver
24 fruiterer
25 furniture maker
26 furrier
31 horse trainer
32 linen maker
33 perfumer
34 silk merchant
35 builder
36 lampmaker
41 artist
42 scribe
43 fortune teller
44 slaver
45 carver
46 fisher
51 farmer
52 herder
53 kindle seller
54 dung merchant
55 sack maker
56 flint seller
61-62 guild hall
63-64 officials house
65-66 outfitter (general supplies)

Town businesses 2

11 mason
12 baths
13 cartwright
14 ropemaker
15 mercer
16 tanner
21 candlemaker
22 tailor
23 engraver
24 parchmentmaker
25 inkmaker
26 herbalist
31 rug weaver
32 cobbler
33 carpenter
34 potter
35 dyer
36 cooper
41 miller
42 baker
43 grocer
44 butcher
45 brewer
46 distiller
51 fishmonger
52 sharpener
53 spinner
54 barber
55 moneylender
56 blacksmith
61 amphitheatre
62 launderer
63 glue maker
64 tattooist
65 brothel
66 gambling house

Town businesses 3

11 vintner
12 horsetrader
13 jeweller
14 gemcutter
15 goldsmith
16 silversmith
21 coppersmith
22 spicetrader
23 tilemaker
24 mosaic maker
25 chandler
26 limner
31 town hall
32 militia barracks
33 temple/shrine
34 armourer
35 weaponsmith
36 leatherworker
41 jail
42 undertaker
43 bowyer
44 fletcher
45 cartographer
46 healer
51 scholar
52 locksmith
53 dogtrainer
54 hawker
55 instrument maker
56 trinket seller
61-62 well
63-64 tavern/inn
65-66 market area

Treasure

11-12 Gold statuette
13-14 Ivory idol
15-16 Jewelled mirror
21-22 Gold, jewelled necklace
23-24 Gold, jewelled bracelet
25-26 Gold anklet
31-32 Jewelled ring
33-34 Engraved gold ring
35-36 Engraved silver ring
41-42 Silver bracelet
43-44 Jewelled earrings
45-46 Silver candlestick
51-52 Jewelled knife
53-54 Vintage bottle of wine
55-56 Ornate box of incense
61-62 Jewelled ivory comb
63-64 Engraved silver cup
65-66 Gemstone

Gemstone types-
(Roll 2D6)

2 Emerald
3 Ruby
4 Topaz
5 Garnet
6 Jade
7 Crystal
8 Amber
9 Pearl
10 Agate
11 Sapphire
12 Diamond

Scroll & book subjects

11-12 demonology
13-14 mythic beasts
15-16 herbalism
21-22 anatomy
23-24 history
25-26 mysticism
31-32 astrology
33-34 prophecy
35-36 sorcery
41-42 ancient runes
43-44 ancient gods
45-46 ancient peoples
51-52 alchemy
53-54 spirits
55-56 customs
61-62 strange lands
63-64 foreign peoples
65-66 maps

Misc found items
(in a bag, sack or chest)

11 torches
12 candles
13 scroll
14 dagger
15 incense
16 wine bottle
21 rope
22 twine
23 old cloak
24 hat
25 scarf
26 belt
31 cup
32 bowl
33 boots
34 pot of ink
35 shark tooth
36 bones
41 blanket
42 scented oil
43 razor
44 mirror
45 key
46 pot of dye
51 bag of nails
52 tarnished ring
53 beads
54 broken bracelet
55 dried lizard
56 snake skin
61 pottery sherds
62 piece of fur
63 bag of herbs
64 dead rat
65 jar of insects
66 severed hand


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